Proj_4_Backgrounds and Perspective

Terminology Style
Storyboard > Preferences> General
By default, Storyboard Pro is set to use Animation terminology style. This means it will use the word Scene as opposed to Shot which is more commonly used in live action projects. You can change this preference, so the project and interface uses live action terminology.

To switch terminology styles:

Live Action: To use terminology that includes, act, scene, shot, and panel.
Animation: To use terminology that includes, act, sequence, scene, and panel.


Create a Storyboard Project

*Create a folder first to hold all your files
Name the Project
Place it in your folder
*subtitle is optional in case you are working on multiple boards for a project
Pick a size (HD) and frame rate 24

Storyboard>Properties to change name
add copyright to add you name and contact

As you work : command+s to save

Drawing, Timeline, Overview, Horizontal, Etc.
experiment with the many modes to view your work
we wiill use Drawing mode

New Panel – Adds additional drawing screen, linked to last drawing (same ‘shot’ or ‘set up’)

New Shot – Adds a new ‘shot’ – different camera position. This is still part of the same scene as a previous panel. Notice beveled edge and unified blue zone.

Scene- a new ‘shot’ or camera position, you CAN transition between a panel and a scene. Notice the beveled edge. Notice beveled edge and broken blue zone.

Vector or Bitmap?
You can draw with vector or bitmap.Vector drawing allows you to control the nodes/points while Bitmap drawing gives you the ability to work with a more natural look.
Look for a color coded bar to the left of the eyeballs  – Grey for vector layer and blue for bitmap layer.

Scroll / Zoom

Scroll w mouse to zoom in and out of preview windo

Timeline / Zoom
In timeline mode – use 1 and 2 to zoom in and out


Library>reference images or Import>Layer
copy and paste layers to different panels
drag image to panel, and lower opacity
trace over the image

You can share your drawings by putting them in the library and they stay update-able (like smart objects)








Quick video with explanations
Horizon Line and Vanishing Point are decided upon first.
Try moving your objects around relative to the Horizon Line.
Up shots and Down Shots relate to the camera’s position in relationship to perspective.

Drawing Background Tips!

Avoid distractions.
Build a stage for your characters to move, and interact.
Composition – Balance or Asymmetry
Draw interesting – shapes, edges, variety
Depth – Foreground, Middle Ground, Background, Deep Background
Negative Space – can be used to create emotion, leave room for action and ‘invisible action’, showcase sillhouettes


Use the Horizontal Workspace view to add Slugging (more note on slugging here)

Every time the “where” or the “when” of your story changes, it’s expected that you’ll reorient the reader as to location and time of day with a new slug line. A slug line is composed of three parts:

1) INT. or EXT.
Is it an interior or exterior scene?

The physical location or name of the set where the action of the scene takes place.

Usually simply DAY or NIGHT.


Additional Notes
Notes about storyboarding from a Dreamworks artist!



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