Digital Art 2 – 5 – Staging & Pose to Pose

Staging and Keys are other important elements of animation. https://www.youtube.com/watch?v=u-SXLaQGg50&list=PL-bOh8btec4CXd2ya1NmSKpi92U_l6ZJd&index=3 Links to an external site. https://www.youtube.com/watch?v=v8quCbt4C-c&list=PL-bOh8btec4CXd2ya1NmSKpi92U_l6ZJd&index=4 Links to an external site. Staging: Where does your animation take place? What appears on your canvas to let us know where we are? Who/What will appear in the animation? Where will the people/objects be placed? How will all…

Digital Art 2 – 4 – Unique Walk Cycle

Using what we learned in the last project, create your own walk cycle. You can make a normal walk, run, slouch, or any kind of walk. You can make a human walk or any creature you can think of. Important: If you need to slow down your animation, you may want to duplicate your frames (or…

Digital Art 2 – 3 – Walk Cycle Practice

A ‘walk cycle’ is a classic animation technique to create the illusion that a character is moving. We will use this template as practice. Notice the placement of the body parts – Head, Shoulders, Hips, Knees, Elbows, Hands, Feet Important: If you need to slow down your animation, you may want to duplicate your frames (or…

Digital Art 2 – 2 – Bouncing Object

Use the method we learned in Project 1  and create your own unique bouncing object. It can be a ball or a person or a creature or something else! Requirements: Uses Exaggeration & Squash and Stretch 3 seconds long 10 fps Have at least 2 colors Have a background image Make it exciting to watch! Save as PSD…

Digital Art 2 – 1 – Bouncing Ball Animation Practice

Animating a ‘bouncing ball’ is a classic animation exercise. It is a practice in two animation principles: exaggeration and squash and stretch. We will exaggerate the bouncing and the squashing/stretching to make the ball come alive! In real life, a ball bounces in a parabola shape, but does not stretch or squash. We add the squash and stretch…

Digital Arts – 26 – Morph Animation

You will create a ‘morph’ between two different objects. Create this animation with at least 10 frames. It can be simple black lines on white or as many colors as you wish. You may want to draw each frame in a different color to help with the ‘morph’ process. First, think of two different objects…