Unity Basics – Part 3

This lesson continues from Unity Basics – Part 2. Position the Elements in the Scene Move the Sphere in front of the Player.Make it smaller, think of it as an obstacle for our Player.Make the Player Smaller so we have more room to drive.Now we can Run into stuff! Change the Color the Sphere Go…

After Effects – 3d Extrusions & Lights

Create a new After Effects Composition.You might want to make this composition a bit smaller so that your computer won’t be overloaded with processing the 3D layer.Try something like 1280 x 720 pixels at 24 fps and 2 seconds long.Add a Solid Background, lock the layer.Type some text, center it on the canvas.Click the 3D…

Unity Basics – Part 2

This lesson continues from Unity Basics – Part 1. Create the Player Create an 3D object. Use Move to put it near the camera and on the road. Call it ‘Player’. Add a Rigidbody Component. *Press Play you’ll see our globe still falls down. Our Player would also fall down if it was off the…

Unity Basics

We will be using Unity to create a basic Driving Game with Obstacles.The full step-by-step lesson can be found at https://learn.unity.com/course/create-with-codeWe will create the project from scratch and use the models we made in MAYA and that we painted with PHOTOSHOP. Step 1:Open Unity Hub.Click on Installs, make sure that the latest version of Unity…

Sketchup Download!

Sketchup is no longer making new version of MAKE (their free software) so we must use this link to find/download the last version, follow this link and donwnload Sketchup Make 2017 https://www.sketchup.com/download/all

3D – Creating an Animation

  This is one of the many ways of making a quick animation of your work. *there are many methods, this is the most basic. Create a Group to contain your object. Name this Group > Animation Group  (or a name of the ‘part’ of your object for example – arm) Go the Channel Box…

3D – Textures, UV Maps, Painting and Photoshop

PROJECT: Proj_8_UV_Texture Applying Materials w/ Lambert *we already discussed this – Right click on individual faces (or a select multiple faces) and choose Assign Favorite Material. Choose Lambert, Click on the Color option and pick your color. Make sure to rename the Lambert as well Projected Materials Apply a new Lambert to a face, name…

3D – Modeling with Reference Images & Duplicate Instances

PROJECT: 3d_Modeling_From_Refernece   Some shortucts we will use in this practice: 4- wireframe mode 5- shaded mode Shift + Right Click when in Object mode opens up the polygon mesh tools Setting up a project (the correct way!) Create a folder on you desktop call it Modeling_Reference_Project File > Project Window Click New My_Modeling_Reference_Project choose the…

3D – Polygon Modeling & Meshes

Lets take a look at the more features for Polygon Modeling. Use these tools to continue to work on your LOW-POLY model. With these new tools, add more detail! *NOTE – for the tools below make sure you check off the tool when you are done (right click and go back to Object Mode) Mesh…