Project: Proj_5_Maya_Basic_Composition

Setting up MAYA

Setting up a project
Create a folder on you desktop call it Maya_Basics_Lastname_Project
File > Project Window
Click New
Name the Project: “Basic Composition”
Under Location find the folder you created on your desktop
Select Accept

Now go back to your desktop and look at the folder. Maya should have created a bunch of sub folders.

The file you will be working on is a ‘Scene’


Polygonal Modeling
There are two types of Modeling – Polygonal and Nurbs. We will learn Polygonal first.
Create > Polygonal Primitive> now click the double lines to release this window
Check the box that says Interactive Creation this makes it easier to build things with your mouse drag.
You can also use the Polygon tab to find the many shape building tools.

As you build an object you will see its name, and information in both the Channel Box and Attribute Editor
Modify your shape
In Attribute Editor > go to polySphere1 (third tab) this will allow you to adjust Radius, Subdivisions, and Axis

Polygon Notes:
Cube – you click/drag once for its base, click/drag again for height.
Cylinder – you can click Round Cap to give it a point, Adjust Subdivisions for Caps to make a ‘pill’ shape
Cone- click/drag base, click/drag heght. Also play with cap
Plane- is a flat plane
Torus – Donut, click/drag radius, click/drag thickness
Pyramid- click/drag base
Pipe – *THREE CLICKS – click/drag base, click/drag height, click/drag thickness of wall

***Colors/Materials/Textures in Maya is a super huge topic.
For our first experiments we can add color, this may not be the best way to do it in more complicated projects but it will work for a basic understanding! Don’t do too much here just yet, it will get complicated!

Select your object. In the Attributes Editor the last tab will say ‘lambert1’ This represents the gray shaded colors you can see. ‘lamber1’ represents all the defaults greys on all the objects. So you don’t want to change this color but rather add a new ‘lambert’ so that you can be unique in your coloring.

Right click your object and go to Assign Favorite Material> Lambert.

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You will notice that now you have a new tab called ‘lambert2’ (numbers will increase as you add more)
Change the color value and the name!

Now you can reuse this color or create more.
Click the object > RIght Click > Assign Existing Color

**keep it simple with this, we will spend at least a whole week just on color!

File Menus
Menus can be pulled out by touching double line

Change the Menu Sets 
(top left of screen) Modeling, Rendering, etc… We will stay in Modeling for now.
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Toggle buttons on far right
Screen Shot 2017-04-06 at 6.19.10 PMModeling Tool Kit
Character Controls
Attribute Editor*
Tool Settings
Channel Box*
*these are the most important for now

Timeline – *we’ll get to this later
Help line – is at the bottom of screen tells you what you are working on

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Single Perspective
Four View
Outliner & Perspective
*and plenty more that we don’t need to worry about yet

Each View Port has an options bar
You can change lots of things along this top bar.
Panels lets you change the view setting quickly to a default.
Box icons are for various sharing and lighting – *this will be more relevant later
Screen Space Ambient Occlusion – gives soft realistic shades around objects
Anti Aliasing – smooths out gradients and gives more realistic look
Select Something
View>Look At Selection (center in camera)
View>Frame Selection or F
View>Frame all zooms out to show all things

Hot Keys – Object Appearance
4- Wireframe mode
5- Shading (no textures)
6- shading and textures
7- ligthing

Hot Keys – Selection, Move, Rotate, Scale
Q – Select tool
W – Move tool
E – Rotate tool
R – Scale
Option key + Left Click (mac) or Alt key + Left Click (pc) –  rotate/orbit view
Scroll Wheel – zoom
Option key + CLICK DOWN ON SCROLL WHELL- pan view
HOLD Space Bar  will reveal the HOT BAR – lets you select from many options

TAP Space Bar  = 4 camera view Or Flat view depending which you used last
You can go to each view and tap SPACE again to change the viewport as well.

Select Tool
Q= select tool
left click to select
select empty space to deselect
Hold Shift to add to selection, and to also take away from multiple selections
Also you can make a marquee selection to grab whats in your frame

Double Click the Select Tool to Open Select tool Options
Play with SOFT SELECT to make the selection tool have more options and changes the intensity of your selection tool.
*Make sure to TURN OFF Soft select after to avoid problems

Move Tool
W= move tool
left click to select
select empty space to deselect
Drag the XYZ axis or you can click CENTER to free move
Move the Squares in the XYZ axis to also restrict your moves
Use your 4 camera view to restrict the movements along on axis

You can adjust the setting for the Move Tool in the TOOL SETTING
You can also use SOFT SELECT here to make large moves across many shapes
turn off soft select when u are done!

Rotate and Scale
*Similar options as MOVE explained above

Rotate & Scale Change Reference point
Adjust pivot/scale point by tapping the D key on your keyboard

Command + D is best for copying (and avoids annoying message in student version of MAYA)
Edit > Duplicate Special to adjust how to duplicate.
Under Translate, you can adjust the X, Y, and Z. try adding a number to Z axis (third box) and number of copies

Copy vs. Instance
The Default Setting for Duplicate is to create a COPY of you object. You will lose the ‘Poly’ controls of the duplicated objected.
If you want to create an identical twin of your object that modifies as you change the original, you should create an ‘INSTANCE’ instead of a ‘COPY’.
To modify this setting, Edit>Duplicate Special and then click on the small square symbol to open the Duplicate Special Options. Here you can choose Instance vs. Copy.
*to make a copy that has editable ‘poly’ controls you can do this in the Outliner
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Channel/Attribute Editor
The Channel & Attribute Editor will show you the movements you make to your object

In Channel Box – If you select a specific channel, you can adjust by typing
OR you can select the variable and CLICK AND DRAG the CENTER button on mouse to adjust it with drag

Reset your adjustments
Top menu> Modify> Reset Transformations bring object to where you started
To make your new adjustments the default Modify> Freeze Transformations puts it back to zeros

Attributes and Nodes
Transform Attributes – allow for transformations
Limit Information> It can contstrain your move, rotate, scales.

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Use these tools to snap to certain grids (they may be hidden on a smaller screen)
To adjust the grid size Windows>Settings/Preferences>Settings>Working Units you can set it to centimeters, feet, etc…
Snap to Grid – Aligns to Grid
Snap to Points – it will align to points (vertices) of another object
*we will discuss the other snaps later!

Window Outliner – shows a hierarchy

You can use the search menu to find specific pieces and to navigate

Hierarchy – Parent & Child
To move pieces in Hierarchy
Select Object in Outliner
CENTER CLICK and DRAG it to another OBJECT and now it is a child of the other OBJECT

You can select multiple objects and put them in a group
Select the objects you want, go to EDIT>Group and change the name by double clicking
Now you can modify the groups together

Put the Object in a GROUP
Now you get an additional pivot point
Press DOWN D and move the pivot point

Display > Hide or SHOW
In OUTLINER Select object, to hide > Conrol + H
to bring back go to OUTLINER and press Shift +H

*We will focus on Display layers
v= visibility
t= template mode, see only is outline and makes it not selectable
r = reference mode you can see it but cant touch it
p = is used for playplack in animations *don’t worry about this yet

You can Right click on the layer to ADD and REMOVE selected objects

Selection Masks
Screen Shot 2017-04-09 at 10.50.20 AM
Use these tools to adjust the way you select (they may be hidden , click the little expand symbol to bring them out)
Click the Arrow- the toggle ALL OBJECTS OFF makes nothing selectable.
For each tool in this section you can right click and choose which kind of thing to be selectable
*this will be more important as we start to build more types of things

Rendering Settings
Arnold is the ‘rendering engine’ (software that does rendering) in the new version of MAYA 2017.
MetaRay used to be the rendering engine.

To make sure Arnold is installed:
Windows> Settings/Preferences> Plug in manager
mtoa.bundle and check both
Screen Shot 2017-04-06 at 5.53.43 PM*if it was not checked, restart after doing this.

Check Render Settings:
Click the Display Render Settings box Screen Shot 2017-04-06 at 5.55.32 PM
make sure it says
Render Using – Arnold Renderer
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Color Relationships:






Category : 3D

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