Illustration – Character Design

Project – Art_620_Proj5_charactersheet_project

Character Design Handout – Character Design


Drawing heads_ball_method




Graphic Design 3 – Using a Template – Facebook


Before a brand makes their brand ‘live’ on social media they usually create versions for review. Often times a template will be used because it offers flexibility for editing and brand assets can be tested.

Older Facebook templates in Photoshop




Newer Facebook templates in Illustrator

can be found here



Animation – Animating with Photoshop & AnimDessin2


Frame Rate Practice


Timing Practice


Animating on ‘1s’

An image is drawn each frame

Animation on ‘2s’

An image is draw every 2 frames

AnimDessin Plug In

AnimDessin2 is a plug-in you can add to Photoshop that helps with animation.

Please follow the steps here to install it on your computer.
(The lab computers should already have it installed!)

Anim Dessin2 notes:

Set you projects to 24 frames

Make sure to turn on the Anim Dessin Shortcut key to use the Left and Right keys to move between frames.

Control + G to make group

Use the copy button to quickly duplicate frames.

Walk Cycles in detail:

tutorial-2 : walk cycle

Great Tutorial:

Photoshop Animation Series Part 1: One’s, Two’s, and Squiggles


Graphic Design 2 – Week 4 – Shape

Experiment with the way shape can be used to manipulate type and image.

Project- 605_project_4_shape_project

Illustrator Type Manipulation
Envelope Distort-
Photoshop Type and Image Manipulation
Puppet Warp-
Vanishing Point-



Animation – 12 Principles of Animation

The 12 Principles of  Animation
originally written by Frank Thomas & Ollie Johnston(Disney Animators)
Below is a summary of the terms with images and videos taken from Alan Becker’s Youtube Channel. I highly recommend you check out these videos! They are awesome!!!



1. Squash and Stretch
To illustrate Speed/Momentum/Weight/Mass draw objects/characters so that they squash and stretch in time. In this example the Ball on the left has more STRETCH as it gets near the floor and SQUASH as it hits the floor. The ball on the right has no squash/stretch.


2. Anticipation
Prepare the audience for the next action your object/character will make. In this example we ANTICIPATE the characters ACTION (throwing a ball), this makes the action more exciting, lifelike and easier to understand.

3. Staging
Animation is similar to filmmaking, you must consider the acting, timing, camera angle &  position in your work.  When creating your work consider
use thirds and centering to focus attention on the most important elements. In this example notice how the banana is STAGED in the center and bottom third of the screen to make the focus of our attention very clear and also allow for the set up of the laughing crowd.






4. Straight Ahead Action and Pose to Pose

This refers to the way that you draw:
Straight Ahead- animate each movement, step by step
Pose to Pose – set up Key, Extreme and Breakdowns and then add the In-Between drawings.
Pose to Pose is considered better because you can plan your actions and you do less work in revising.





5. Follow Through and Overlapping Action

When a ‘main body’ moves its appendages should also move but you must consider gravity’s effects and the weight of the appendage.
Appendages include – Hair, Antennas, Capes, Ears, Hats, Clothing, etc.



6. Slow in and Slow out
To make movement seem more realistic, start with a slow speed and end with a slow speed. This means you draw you more images near beginning, and near the end of you sequence.

7. Arcs
Consider gravity and the natural parabola (Arc)when animating objects movement.

8. Secondary Action
Include gestures that support main action. In this example someone is eating – The primary action is eating, but the lick of lips and smile are the secondary actions that make it more REAL.

9. Timing
When creating movement and action :
less drawings = fast
more drawing = slow
If your project is set up at 24fps (fps = frames per second) :
24 drawings = 1 drawing per second is known as ‘drawing on 1s’
12 drawings = 1 drawing every 2 seconds is known as ‘drawing on 2s’

10. Exaggeration
Exaggeration is a key element so that your audience understands your ideas. Sad should be sadder, happy should be happier, etc.




11. Solid drawing
To accentuate volume, weight, balance draw your characters and objects with SOLID shapes instead of flat shapes. Build with cubes, cylinders, spheres.

12. Appeal
Keep things interesting and dynamic. Use a variety of shapes, exaggerate proportions to make your characters unique.



screen-shot-2016-09-15-at-11-29-39-am screen-shot-2016-09-15-at-11-29-47-am


Cartoons/Animations recommended by our class

Powerpuff girls

Adventure Time

Steven Universe

Gravity Falls

Teen Titans

Ed, Ed and Eddie

Road to Eldorado

Tom and Jerry

Samurai Jack

Looney Tunes



Ren and Stimpy


Rocks Modern Life


Kill La Kill


Wallace and Grommit

The amazing world of gumball

Scooby doo

Avatar the last airbender

Toy story



Last Unicorn


Monster in Paris

Johnny Bravo

Star Blazers

Graphic Design 3 – Project 3 – Poster & Billboard


big_billboard (template)

small_billboard (template)

Graphic Design 2 – Week 3 – Line

PROJECT: 605_Project_3_Line_Project

Photoshop – Mixer Brush

Illustrator- Art Brush

Illustrator- Pattern Brush

Wacom Settings

Add ‘Pen Pressure’ to Shape Dynamics + Transfer

Control+Option+Click&Drag Left or Right= Adjust Size

Control+Option+Click&Drag Up or Down= Adjust Hardness

Opacity vs Flow

Press 5 to change Opacity to 50%. When you paint and RELEASE and then paint AGAIN you will stack your paint.

Press SHIFT+5 to change Flow to 50%. When you paint and paint over and are the paint is stacked. No need to RELEASE.


Graphic Design 2 – Week 2- Point and Halftone

Syllabus & Project:


Halftone_Lesson – Notes on how to create halftones in Photoshop and Illustrator techniques

POINT & Halftone Patterns in Photoshop

Point is one of the most elements of Design. We see points at the end of our sentences, we see points as imaginary spaces on a horizon, we can see points as ares of focus, etc. A point can be used to draw emphasis to an area, or as a graphic element that is repeated.

Halftone Patterns have been used in newspapers, books and other forms of printed materials throughout time. Small dots were filled with varying levels of ink to create a color or a gradient effect from a  distance.  (Look close the next time you see a picture in a book m it may have been printed with a halftone). Halftone patterns found in newspaper comics influenced the artist Roy Lichtenstein and others when they made their artwork.


Photoshop Tutorial on Haflftone




Animation – Install AnimDessin2 for Photoshop

For the newest version of Photoshop CC2015.5 you must use this link to find the correct plug in

Download the entire folder contents.

In the folder, unzip the folder

In that folder you should see and installer.jsx file. you will need to find this in the next step 🙂

Open Photoshop, File>Scripts>Browse and find the installer.jsx file mentioned above.

Then press ok, if you get an error message that is ok.

Close Photoshop.

Open Photoshop again and go to Window>Extensions>AnimDessin2

A new window of tools should pop up! HORRAY!

*please note this worked for me but please check the link above for alternate instructions.